AI Insights · Timothy · April 2024
Top 5 First Person Games in Denmark Q1 2024
Discover the performance trends of the top 5 first person games in Denmark for Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 first person games in Denmark showed notable performance trends across various metrics, as revealed by Sensor Tower data. Here’s a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. displayed a steady increase in weekly revenue, starting at $753 in the first week of January and peaking at approximately $4.7K in the final week of March. Weekly downloads saw a significant drop from 6.2K in early January to about 1.4K at the end of the month, with a slight recovery in March, reaching 1.8K. Active users fluctuated throughout the quarter, beginning at 3.4K and ending at around 4K.
Call of Duty®: Warzone™ Mobile, published by Activision Publishing, Inc., was released in late March. In its initial weeks, the game saw impressive download numbers, starting at 15.7K and then dropping to 3.3K. Revenue followed a similar trend, beginning at $732 and rising to $1.1K. The number of active users decreased from 13.6K to 6.7K within the same period.
Airport Security: Fly Safe by Kwalee Ltd had modest revenue figures, with a gradual increase from $113 in the first week of January to $67 by the end of March. Weekly downloads were relatively stable, fluctuating between 900 and 1.5K, with a notable spike to 2.4K in the last week of the quarter. Active users showed a positive trend, rising from 2.7K to 3.4K.
Minecraft, developed by Mojang, maintained strong revenue throughout the quarter, peaking at around $12.7K in the final week of March. However, downloads saw a decline, starting at 1.7K in early January and dropping to 752 by the end of the quarter. Despite this, active users remained robust, averaging around 87K, with a slight dip to 81K mid-March before recovering to 85K.
Sword Play! Ninja Slice Runner from AI Games FZ exhibited low revenue, with minimal fluctuations, peaking at $14 in early February. Downloads varied, starting at 939 in January, dropping to 432 in early March, and then rising to 1K by the end of the quarter. Active users also fluctuated, beginning at 2.9K, dropping to 1.7K, and then climbing to 3.2K by March's end.
For more detailed insights and data, visit Sensor Tower.